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Tibia 7.4/ Tibiantis notes

by Tarsal.


Speed Mechanics

This page describes the mechanics of speed in Tibia 7.4.

Base speed

The base speed formula is as follows:

BaseSpeed = 218 + (Level * 2)

Speed modifying items

Boots of Haste
Boots of haste (BoH) increase speed by 40 (equivalent to 20 levels).

Time Ring
Time rings increase speed by 60 (equivalent to 30 levels). Time rings lasts for 10 minutes.

Winged Helmet
Winged helmets increase speed by 40, but are extremely rare.

Haste

Haste (Utani Hur) costs 60 mana and increases speed for 66 seconds as follows:

ModifiedSpeed = (BaseSpeed * 1.3) - 24

Strong Haste (Utani Gran Hur) costs 100 mana and increases speed for 44 seconds as follows:

ModifiedSpeed = (BaseSpeed * 1.7) - 56

Then resulting value is rounded down to the nearest even number. The negative speed modifier reduces the effect of haste spells, but this effect reduces at higher levels. A level 11, 100 and 200 will have a 20, 24 and 29% increase in speed from haste and 47, 56 and 61% from strong haste respectively.

Speed formula and breakpoints

TotalSpeed = ModifiedSpeed + ItemModifier

StepTime = roundup(TerrainFactor / TotalSpeed * DiagonalFactor, 0.05)

The time for each step, in seconds, is speed divided by the terrain factor, then rounded up to the nearest 50 milliseconds. The rounding can have a significant impact on speed causing noticable jumps at certain 'breakpoints'. The higher the speed, the more spreadout but impactful these breakpoints become.

At the extreme a level 290 mage with strong haste, BoH and a time ring will have 1400 speed. On a sandstone floor they would reach the minimum 0.05 second breakpoint and travel at 20 tiles/ second, but at level 289 would travel at 10 tiles per second.

DiagonalFactor = 3 for diagonal or 1 for orthogonal

Using Pythagoras a diagonal step should take 1.41x longer than an orthogonal one, but instead it takes 3 times longer! This is not an efficient way to move except to avoid fire fields, creature boxing and in PvP. Speed appears to be related to tile you are moving to. When you move a step from the game's perspective you are immediately on the new tile and then need to wait the step duration for the next action.

Terrain

Different terrain tiles can be traversed at different speeds determined by the Terrain Factor of the tile you are moving to which ranges from 70 (fastest) to 200 (slowest). There are a huge number of tiles with varying factors including averaged values for tiles that transition from one type to another. The game pathing will take tile speed into account when choosing the optimal route.

The following list should be taken as a rough guide: sandstone floor = 70, drawbridge (Ab'dendriel walkways) = 90, cobbled, wooden, marble, tiled floor = 100, dirt, ice = 110, rock = 120, grass, gravel = 150, sand = 160, mud = 120/130/140/160/200, snow = 200. You can only collect mud (liquid) from the slowest mud tile.

Paralyze

Paralyze Rune
The Paralyze rune is exclusively made by Druids with premium but can be used by free account Druids. It costs 600 mana to make and a further 600 to use (for real 7.4 Tibia it was 900 mana). It sets speed to 40, cancelling haste and overriding base speed so target level makes no difference. Using a healing spell or rune or the haste spells will remove the paralyzed status, although the current step will need to be completed at paralyzed speed. The spell duration lasts about 10 seconds if not removed via a spell. From the games perspective when you take a step your position is immediately the new tile, and the animation relflects the delay before your next step. Because speed modifing items are not affected by paralysis they can significantly increase speed while paralyzed. Casting paralyze does not give you a skull, although will block you from enetering a protection zone (PZ).

TotalSpeed = 40 + ItemModifier

During a step you cannot use runes or equip items like energy rings although multiple instant spells can be used. Due to its huge cost and limited effect, the Paralyze rune is not valuable in PvE. In PvP it can be very powerful by allowing time to surround and trap a target even if they are in the open, or to prevent rune healing and kill while the target completes a step - this is more effective against knights who don't get exura vita. Casting paralyze then immediately pushing the target in a diagonal step on a slow tile will maximise the duration. A diagonal step on the slowest tile can take as long as 15 seconds to complete under paralysis.

Creature speed

In the game files, monsters and human (player) speeds are defined by GoStrength, where BaseSpeed = GoStrength * 2 + 80. Level 1 players have a GoStrength of 70.

Giant Spiders with haste have a max speed of 408. Monster haste has some degee of variance, for example Giant spiders are 60-70% boosted. On a grass tile this rounds down to 375 needed to match their speed (breakpoint 8). This is comparable to level 59 with BoH.

To outrun an Orc Berserker with haste you need 386 speed which is level 64 with BoH (before breakpoint rounding).

To outrun a Behemoth with haste you need 510 speed which is level 126 with BoH.

Creature paralysis

Most creatures that can paralyse can reduce your speed in a range up to 100% of your base speed (speed is limited to a minimum of 40) and each new cast overwrites the old which could make you slower or faster. As with the Paralyze rune, BoH and time rings can help to significantly increase minimum movement speed.

Creatures that cause paralysis include mummies, vampires, banshees, elder beholders and ancient scarabs.

Speed Calculator

See tibiantis.info/speed/calc/speed.

References

2004 Dagor Dragontooth Article
Example of Paralyze rune use
Tibiantis Discord: Kay on speed breakpoints


Haste vs Strong Haste

Haste is approximately 20% more efficient than strong haste if you are travelling long distances. Strong haste spell is more useful in PvP.

66s *(1-1/1.24)=12.8 seconds saved for 60 mana = 0.21 seconds saved per mana.
44s *(1-1/1.56)=15.8 seconds saved for 100 mana = 0.158 seconds saved per mana.


Speed breakpoints by total speed

Breakpoint
level
Breakpoint
(seconds)
Speed (tile
per second)
Terrain Factor
7090100110120130150160200
10.0520.01400+
20.1010.0700-1399900-17991000-19991100-21991200-23991300-2599
30.156.7467-699600-899667-999734-1099800-1199867-12991000-14991067-15991334-1999
40.205.0350-466450-599500-666550-733600-799650-866750-999800-10661000-1333
50.254.0280-349360-449400-499440-549480-599520-649600-749640-799800-999
60.303.3234-279300-359334-399367-439400-479434-519500-599534-639667-799
70.352.9200-233258-299286-333315-366343-399372-433429-499458-533572-666
80.402.5225-257250-285275-314300-342325-371375-428400-457500-571
90.452.2200-224223-249245-274267-299289-324334-374356-399445-499
100.502.0200-222220-244240-266260-288300-333320-355400-444
110.551.8219-239237-259273-299291-319364-399
120.601.7217-236250-272267-290334-363
130.651.5231-249247-266308-333
140.701.4215-230229-246286-307
150.751.3214-228267-285
160.801.3250-266
170.851.2236-249
180.901.1223-235
190.951.1211-222
Notes:
  1. Speed ranges to reach different breakpoints. A level 300 with strong haste, boots of haste and time ring has a speed of 1434, and a level 1 has a speed of 220; speed breakpoints outside this are not shown.



Speed breakpoints by Level - with Boots of Haste

Breakpoint
Level
Breakpoint
(seconds)
Speed (tile
per second)
Terrain Factor
7090100110120130150160200
10.0520.0
20.1010.0221-570
30.156.7105-220171-320205-370238-420271-470305-520
40.205.046-10496-170121-204146-237171-270196-304246-370271-404
50.254.011-4551-9571-12091-145111-170131-195171-245191-270271-370
60.303.31-1021-5038-7055-9071-11088-130121-170138-190205-270
70.352.91-2014-3729-5443-7057-8786-120100-137157-204
80.402.51-139-2821-4234-5659-8571-99121-156
90.452.21-85-2016-3338-5849-7094-120
100.502.01-41-1521-3731-4871-93
110.551.88-2017-3053-70
120.601.71-75-1638-52
130.651.51-425-37
140.701.414-24
150.751.35-13
160.801.31-4
Notes:
  1. Values shown are level ranges for each breakpoint while wearing Boots of Haste on a given TerrainFactor (100-200).
  2. Sometimes Boots of Haste will not change your speed, eg.. lv 58-70 on 100 speeds tile. Sometimes it will move more than one breakpoint, e.g. lv 18-20 on a 150 speed tile.