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Tibia 7.4/ Tibiantis notes

by Tarsal.


Speed Mechanics

This page describes the mechanics of speed in Tibia 7.4.

Base speed

The base speed formula is as follows:

BaseSpeed = 218 + (Level * 2)

Speed modifying items

Boots of Haste
Boots of haste (BoH) increase speed by 40 (equivalent to 20 levels).

Time Ring
Time rings increase speed by 60 (equivalent to 30 levels). Time rings lasts for 10 minutes.

Winged Helmet
Winged helmets increase speed by 40, but are extremely rare.

Haste

Haste (Utani Hur) costs 60 mana and increases speed for 66 seconds as follows:

ModifiedSpeed = (BaseSpeed * 1.3) - 24

Strong Haste (Utani Gran Hur) costs 100 mana and increases speed for 44 seconds as follows:

ModifiedSpeed = (BaseSpeed * 1.7) - 56

Then resulting value is rounded down to the nearest even number. The negative speed modifier reduces the effect of haste spells, but this effect reduces at higher levels. A level 11, 100 and 200 will have a 20, 24 and 29% increase in speed from haste and 47, 56 and 61% from strong haste respectively.

Speed formula and breakpoints

TotalSpeed = ModifiedSpeed + ItemModifier

StepTime = roundup(TerrainFactor / TotalSpeed * DiagonalFactor, 0.05)

The time for each step, in seconds, is speed divided by the terrain factor, then rounded up to the nearest 50 milliseconds. The rounding can have a significant impact on speed causing noticable jumps at certain 'breakpoints'. The higher the speed, the more spreadout but impactful these breakpoints become.

DiagonalFactor = 3 for diagonal or 1 for orthogonal

Using Pythagoras a diagonal step should take 1.41x longer than an orthogonal one, but instead it takes 3 times longer! This is not an efficient way to move except to avoid fire fields, creature boxing and in PvP. Speed appears to be related to tile you are moving to. When you move a step from the game's perspective you are immediately on the new tile and then need to wait the step duration for the next action.

Terrain

Different terrain tiles can be traversed at different speeds determined by the Terrain Factor which ranges from 100 (fastest) to 200 (slowest). There are a huge number of tiles with varying factors including averaged values for tiles that transition from one type to another. The game pathing will take tile speed into account when choosing the optimal route.

The following list should be taken as a rough guide: Ice, wooden floor, marble floor, tiled floor = 100, dirt = 110, rock = 120, grass, gravel = 150, sand = 160, mud = 120/130/140/160/200, snow = 200.

Paralyze

Paralyze Rune
The Paralyze rune is exclusively made by Druids with premium but can be used by free account Druids. It costs 600 mana to make and a further 600 to use (for real 7.4 Tibia it was 900 mana). It sets speed to 40, cancelling haste and overriding base speed so target level makes no difference. Using a healing spell or rune or the haste spells will remove the paralyzed status, although the current step will need to be completed at paralyzed speed. The spell duration lasts about 10 seconds if not removed via a spell. From the games perspective when you take a step your position is immediately the new tile, and the animation relflects the delay before your next step. Because speed modifing items are not affected by paralysis they can significantly increase speed while paralyzed. Casting paralyze does not give you a skull, although will block you from enetering a protection zone (PZ).

TotalSpeed = 40 + ItemModifier

During a step you cannot use runes or equip items like energy rings although multiple instant spells can be used. Due to its huge cost and limited effect, the Paralyze rune is not valuable in PvE. In PvP it can be very powerful by allowing time to surround and trap a target even if they are in the open, or to prevent rune healing and kill while the target completes a step - this is more effective against knights who don't get exura vita. Casting paralyze then immediately pushing the target in a diagonal step on a slow tile will maximise the duration. A diagonal step on the slowest tile can take as long as 15 seconds to complete under paralysis.

Creature speed

In the game files, monsters and human (player) speeds are defined by GoStrength, where BaseSpeed = GoStrength * 2 + 80. Level 1 players have a GoStrength of 70.

Giant Spiders with haste have a max speed of 408. Monster haste has some degee of variance, for example Giant spiders are 60-70% boosted. On a grass tile this rounds down to 375 needed to match their speed (breakpoint 8). This is comparable to level 59 with BoH.

To outrun an Orc Berserker with haste you need 386 speed which is level 64 with BoH (before breakpoint rounding).

To outrun a Behemoth with haste you need 510 speed which is level 126 with BoH.

Creature paralysis

Most creatures that can paralyse can reduce your speed in a range up to 100% of your base speed (speed is limited to a minimum of 40) and each new cast overwrites the old which could make you slower or faster. As with the Paralyze rune, BoH and time rings can help to significantly increase minimum movement speed.

Creatures that cause paralysis include mummies, vampires, banshees, elder beholders and ancient scarabs.

Speed Calculator

See tibiantis.info/speed/calc/speed.

References

2004 Dagor Dragontooth Article
Example of Paralyze rune use
Tibiantis Discord: Kay on speed breakpoints


Haste vs Strong Haste

Haste is approximately 20% more efficient than strong haste if you are travelling long distances. Strong haste spell is more useful in PvP.

66s *(1-1/1.24)=12.8 seconds saved for 60 mana = 0.21 seconds saved per mana.
44s *(1-1/1.56)=15.8 seconds saved for 100 mana = 0.158 seconds saved per mana.


Speed breakpoints reference table

Breakpoint
level
Breakpoint
(seconds)
Speed (tile
per second)
Terrain Factor
100110120130150160200
10.0520.0
20.1010.01000-19991100-21991200-23991300-2599
30.156.7667-999734-1099800-1199867-12991000-14991067-15991334-1999
40.205.0500-666550-733600-799650-866750-999800-10661000-1333
50.254.0400-499440-549480-599520-649600-749640-799800-999
60.303.3334-399367-439400-479434-519500-599534-639667-799
70.352.9286-333315-366343-399372-433429-499458-533572-666
80.402.5250-285275-314300-342325-371375-428400-457500-571
90.452.2223-249245-274267-299289-324334-374356-399445-499
100.502.0200-222220-244240-266260-288300-333320-355400-444
110.551.8219-239237-259273-299291-319364-399
120.601.7217-236250-272267-290334-363
130.651.5231-249247-266308-333
140.701.4215-230229-246286-307
150.751.3214-228267-285
160.801.3250-266
170.851.2236-249
180.901.1223-235
190.951.1211-222
Notes:
  1. Speed ranges to reach different breakpoints. A level 300 with strong haste, boots of haste and time ring has a speed of 1434, and a level 1 has a speed of 220; speed breakpoints outside this are not shown.



Boots of Haste effect reference table

LevelTerrain Factor
100110120130150160200
125111020171519
225111020171519
313111020171513
413111020171513
513112220172520
613112220171720
71311222081720
813112220181720
913252220181713
1013252210181713
1113251110181713
1213251110181713
1313251110181713
1429131110181721
152913111018821
16141311229814
171413112291814
181413112291814
191413112291814
201413112291814
2114132511201814
2214132511201814
2314132511201814
2414132511201814
251413131120915
261413131120915
271413131120915
281413131110915
291414131110915
301414131110915
3114141311102015
3214141311102015
3314141311102015
34014132510208
35014132510208
36014131310208
37014131310108
3817141313221017
3917141313221017
4017141313221017
411714013111017
421714013111017
4317141413111017
4417141413111017
451714141311108
461714141311108
471714141311108
481714141311108
49170141311228
50170141311228
51170141311118
52170141311118
531701413111118
54170140111118
551717140111118
561717140111118
5717171414111118
5801714140119
59017141413119
60017141413119
61017141413119
62017141413119
6301701413119
6401701413119
6501701413119
6601701413119
6701701413119
6801701413119
690170141309
700170141309
7120171714131320
7220171714131320
7320171714131310
7420171714131310
752001714131310
LevelTerrain Factor
100110120130150160200
762001714131310
77200170131310
78200170131310
7920017001310
8020017001310
8120017001310
8220017001310
8320017001310
8420017001310
8520017001310
86200170141310
87200170141310
882001717141310
892001717141310
902001717141310
910200171400
920200171400
930200171400
9402001714011
9502001714011
9602001714011
9702001714011
9802001714011
9902001714011
100020017141411
101020017141411
102020017141411
103020017141411
104020017141411
105020017141411
10602001701411
10702001701411
1080200001411
1090200001411
1100200001411
1110020001411
1120020001411
1130020001411
114002000140
115002000140
116002000140
117002000140
118002000140
119002000140
12000200000
12125020017013
12225020017013
12325020017013
12425020017013
12525020017013
12625020017013
12725020017013
12825020017013
12925020017013
13025020017013
13125002017013
13225002017013
13325002017013
13425002017013
13525002017013
13625002017013
13725002017013
138250020171713
139250020171713
140250020171713
141000200170
142000200170
143000200170
144000200170
145000200170
1460250200170
1470250200170
1480250200170
1490250200170
1500250200170
Notes:
  1. Boots of Hastes effect varies due to breakpoints - sometimes it will bump you two breakpoints, other times none at all. The higher the speed the more spread but significant the increase.
  2. Values shown are the percent (%) increase in speed from wearing BoH on a given TerrainFactor (100-200).